Miłosz Orzeł

.net, js, html, arduino, java... no rants or clickbaits.

View State for TextBox and other controls that implement IPostBackDataHandler

While reading the official training kit for 70-515 exam I came across this text: "With view state, data is stored within controls on a page. For example, if a user types an address into a TextBox and view state is enabled, the address will remain in the TextBox between requests.". If such statements can be found in recommended study guide, it should not come as a surprise, that confusion about the way ASP.NET Web Forms tries to cope with inherent statelessness of HTTP is so common… ;)

TextBox control from ASPX page:

<asp:TextBox ID="TextBox1" runat="server"></asp:TextBox>

is rendered on HTML page as an input tag:

<input name="TextBox1" type="text" id="TextBox1" />

If so, then the preservation of TextBox value between requests does not require any use of __VIEWSTATE hidden field. To illustrate this, create a simple page that contains TextBox and Button controls:

    <form id="form1" runat="server">
        <asp:TextBox ID="TextBox1" runat="server"></asp:TextBox>
        <asp:Button ID="Button1" runat="server" Text="Button" onclick="Button1_Click" /

and add a handler for button’s Click event, which only task is to extend the text in TextBox1 control:

protected void Button1_Click(object sender, EventArgs e)
    TextBox1.Text += "X";

Then, run the page and activate a tool for monitoring communication between browser and server. We are interested in testing form data that is sent to the server at postback... If you are using IE, I can recommend you a debugging proxy called Fiddler. Under Firefox, use Firebug. You can also use built-in ASP.NET Trace feature – to do so, add Trace = "true" to @Page directive. I performed my tests using development tools provided with Chrome browser ("Network" tab).

The following screenshot shows what form data (HTTP POST request) was sent after first button press:

Dane formularza przy pierwszym postbacku

And here is data from second postback:

Dane formularza przy drugim postbacku

If you compare data from first and second requests, you will see that a change in the value of TextBox1.Text does not affect the value of __VIEWSTATE field. Expanding the field would be a waste of network resources if text is being sent to server in a separate field called TextBox1.

System.Web.UI.WebControls.TextBox class is one of several classes that implement IPostBackDataHandler interface. This interface requires LoadPostData method. After page initialization is completed (but before the Load event) loading of View State data is invoked (LoadViewState) and then (if the control implements IPostBackDataHandler), loading of form data is invoked (LoadPostData). Text property of a TextBox control can therefore be set even if View State mechanism is disabled (via EnableViewState = "false" setting).

So... Can we completely disable View State mechanism for TextBox controls and the like?

No. For example, View State is useful when TextChanged event is handled (for comparison between current and previous value). It can also be used when the value that is being set is other than the one related to control’s value (e.g. ForeColor).

Detection of loading an iframe created in Ext JS

Suppose that you need to execute a block of code when iframe's content is loaded. In case when iframe is created statically in HTML markup, the solution is really simple. All you have to do is to connect some JavaScript function with load event:

<iframe src="http://wikipedia.org" width="600" height="400" onload="someFunction();" ></iframe>

Note: The load event (onload) is invoked when the entire contents of the document is loaded (including its external elements such as images). If you need to act earlier, that is at a time when the DOM is ready, use the other methods...

But what if the iframe is created with Ext JS code?

A simple way to set it up it is to use Ext.BoxComponent with correct autoEl property value. This gives you the ability to easily use iframe in Ext JS layout (e. g. as a child item of Ext.Window), without extending document tree with redundant elements. 

var iframeContainer = new Ext.BoxComponent({
    autoEl: {
        tag: 'iframe',
        frameborder: '0',
        src: 'http://wikipedia.org'
    listeners: {
        afterrender: function () {

            this.getEl().on('load', function () {

In the above code (Ext JS 3.2.1), really important thing is the time when iframe's load event is hooked. You can do it only after the control (BoxComponent) is rendered. If you try this earlier, then getEl() will return undefined and the code will fail. Prior to rendering, an Ext JS control is just a JavaScript objects, for which no document tree elements exist. Below are two screenshots showing the HTML snippets created by Ext.Window in which the only item was BoxComponent creating the iframe tag...


DOM beforerender


DOM afterrender

You can clearly see that premature connecting to load event is futile, becasue you simply cannot listen to events on something that does not exist.

Those screenshots come from Elements window of Chrome Developer Tools. A quick way to show that tool (of course in Google's browser) is to press F12 or Ctrl+Shift+I. Nice feature of CDT is the ability to show events being listened on a DOM element. To see the list you have to select DOM element and, on the right side menu, choose "Event Listeners" tab. On the screenshot below, you can see that iframe's load event is indeed used:

CDT Event Listeners

BadImageFormatException, x86 i x64

Have you ever seen BadImageFormatException or “An attempt was made to load a program with an incorrect format” message?

If so, maybe the program that you tried to run hasn’t been compiled with /platform:x86 option. You are probably wondering why, while writing in C# you should think about what kind of machine (x86 or x64) your program will execute on. Well… in most cases you don’t have to care about it. If your application doesn’t contain any unsafe code and doesn’t import any native modules that are destined for specific CPU architecture, then you can forget about 32/64 bit dilemma. After all C# code gets compiled into intermediate language (CIL) and upon execution framework’s just-in-time compiler will emit native instructions suitable for current platform. Great, but there’s a catch…

Imagine a situation when you import 32 bit DLL in your application. If you run that software on 32 bit operating system everything works as expected. Unfortunately on x64 machine you can get BadImageFormatException while trying to load DLL. Why? Your assembly may be compiled with /platform:anycpu setting. It means that on 32 bit systems your code will be executed with 32 bit CLR version. On 64 bit systems a 64 bit process will be used – and it will cause problems with loading 32 bit DLL. If you provide /platform:x86 setting, then 32 bit version of the CLR will be choosen even on the x64 versions of Windows (utilizing WoW64: Windows 32-bit on Windows 64-bit).

In Visual Studio 2010 you can set targeted platform in project “Properties” window (on “Build” tab). To get there, right click on project file in Solution Explorer and choose “Properties” or use main menu “Project | <you project name> Properties…”.

Setting targeted platform in Visual Studio (click to enlarge)

Microsoft has created useful tool called CorFlags which can be used to show or set the targeted platform of an managed assembly. You can access this program by using Visual Studio Command Prompt or find it directly on your disk (I have it under C:\Program Files\Microsoft.NET\SDK\v2.0\Bin\CorFlags.exe).

Here are some examples of what you may see after checking an EXE file created with various /platform option values (use CorFlags file.name command to check a file):

anycpu x86 x64
Version   : v4.0.30319
CLR Header: 2.5
PE        : PE32
CorFlags  : 1
ILONLY    : 1
32BIT     : 0
Signed    : 0
Version   : v4.0.30319
CLR Header: 2.5
PE        : PE32
CorFlags  : 3
ILONLY    : 1
32BIT     : 1
Signed    : 0
Version   : v4.0.30319
CLR Header: 2.5
PE        : PE32+
CorFlags  : 1
ILONLY    : 1
32BIT     : 0
Signed    : 0

For the scope of this post 2 rows of the CorFlags output are important: PE and 32BIT.

  • PE: PE32 means that file can be executed on both x86 and x64
  • PE: PE32+ means that it can only be run on 64 bit version of OS
  • 32BIT: 1 means that program must be executed on x86 environment.

Understanding 32BIT: 1 meaning is really important if you want to avoid problems with importing 32 bit DLL on 64 bit systems. If 32BIT flag is set and you run PE32 file on x64, then your app will be executed in 32 bit process (under WoW), hence will have a chance to properly import 32 bit DLL. Without this setting 64 bit environment will be chosen which will cause problems.

The good news is that you can easily modify 32BIT flag with CorFlags tool, to do this execute that command:

CorFlags file.exe /32BIT+

And to remove it, try this

CorFlags file.exe /32BIT-

So even if you cannot recompile problematic assembly with proper /platform option you still have a chance of using legacy 32 bit DLLs on 64 bit Windows :)

Why the use of GetPixel and SetPixel is so inefficient!

Bitmap class provides two simple methods: GetPixel and SetPixel used respectively to retrieve a point of image (as the Color structure) and set a point of image. The following code illustrates how to retrieve/set all the pixels in the bitmap:

private void GetSetPixel(Bitmap image) {
   for (int x = 0; x < image.Width; x++) {
      for (int y = 0; y < image.Height; y++) {
         Color pixel = image.GetPixel(x, y);
         image.SetPixel(x, y, Color.Black);

As shown, review and modification of pixels is extremely simple. Unfortunately behind the simplicity of the code lies a serious performance trap. While for a small number of references to image points, the speed at which GetPixel and SetPixel work is good enough, for larger images it is not the case. Graph presented below can serve as a proof of that. It shows results of 10 tests* which consisted of 10-fold invocation of previously shown GetSetPixel method for images 100x100 and 1000x1000 pixels in size.

Wyniki testów prędkości operacji na pikselach obrazu z użyciem metod GetPixel i SetPixel klasy Bitmap.

The average test time for an image measuring 100 by 100 pixels was 543 milliseconds. This speed is acceptable if the image processing is not done frequently. Performance problem is, however, clearly visible when you try to use an image of size 1000 per 1000 pixels. Execution of the test in this case takes an average of more than 41 seconds - more than 4 sec. on a single call to GetSetPixel (seriously!).

Why so slow?

Low efficiency is due to the fact that access to the pixel is not a simple reference to a memory area. Each getting or setting of color is associated with invocation of .NET Framework method, which is a wrapper for native function contained in gdiplus.dll. This call is through the mechanism of P/Invoke (Platform Invocation), which is used to communicate from managed code to unmanaged API (API outside of the .NET Framework). So for a bitmap of 1000x1000 pixels there will be 1 million calls to GetPixel method that besides the validation of parameters uses the native GdipBitmapGetPixel function. Before returning color information, GDI+ function has to perform such operations as calculating the position of bytes responsible for description of desired pixel… Similar situation occurs in the case SetPixel method.

Look at the following code of Bitmap.GetPixel method obtained with the .NET Reflector (System.Drawing.dll, .NET Framework 2.0):

public Color GetPixel(int x, int y) {
   int argb = 0;
   if ((x < 0) || (x >= base.Width)) {
      throw new ArgumentOutOfRangeException(“x”, SR.GetString(“ValidRangeX”));
   if ((y < 0) || (y >= base.Height)) {
      throw new ArgumentOutOfRangeException(“y”, SR.GetString(“ValidRangeY”));
   int status = SafeNativeMethods.Gdip.GdipBitmapGetPixel(new HandleRef(this, base.nativeImage), x, y, out argb);
   if (status != 0) {
      throw SafeNativeMethods.Gdip.StatusException(status);
   return Color.FromArgb(argb);

Here is import of GDI + function:

[DllImport(“gdiplus.dll”, CharSet=CharSet.Unicode, SetLastError=true, 
internal static extern int GdipBitmapGetPixel(HandleRef bitmap, int x, int y, out int argb);

Update 2013-07-10: Unfortunately I haven't found time to write an article about a solution to this performance problem but there are some useful hints in my comment.

Update 2013-11-07: I've written an article (...finally) about fast pixel operations. No need to use crappy Get/SetPixel anymore :) Click here.

Update 2018-01-08: If you really want to do some complex and efficient image processing then you should use specialized library like OpenCV. Few months ago I've written "Detecting a Drone - OpenCV in .NET for Beginners (Emgu CV 3.2, Visual Studio 2017)" blog post series that will help you do it...

* I have tested on such laptop: HP Pavilion dv5, AMD Turion X2 Dual-Core Mobile RM-70, 3 GB RAM, Vista Home Premium

IBM.WMQ.MQMessage.ReadString and EndOfStreamException

Recently during modification of a program to communicate with WebSphere MQ (v6.0.2.7) I noticed that logs contain some exceptions of type EndOfStreamException. Since the adapter code was rather complex it took a while before I found a trivial cause of the problems ;)

System.IO.EndOfStreamException: Nie można odczytać danych spoza końca
   w System.IO.__Error.EndOfFile()
   w System.IO.BinaryReader.ReadByte()
   w System.IO.BinaryReader.Read7BitEncodedInt()
   w System.IO.BinaryReader.ReadString()
   w IBM.WMQ.MQMessage.ReadString(Int32 length)

The error was reported, because sometimes in two different locations there was a call to ReadString method on the same MQMessage object:

string text = message.ReadString(message.MessageLength);

To get rid of the trouble simply add one line of code:

string text = message.ReadString(message.MessageLength);

What's the problem?

ReadString is a method that scans stream of bytes and converts it to a string*. After successful reading of entire message content, marker of current position was left on the end of a stream. So next call to ReadString had to end up with EndOfStreamException exception. Why it had to happen? Internally ReadString (IBM.WMQ.MQMessage) uses data stored in MemoryStream object. While getting text, depending on current value of message’s DataLength property, there may be a  call to .NET Framework’s System.IO.BinaryReader.ReadString method. To read the text, it must first get the encoded length of that text  - this is why method Read7BitEncodedInt is visible on the stack trace. This routine in turn uses ReadByte method which after hitting the end of a stream throws discussed exception.

* Conversion takes place using message's CharacterSet (CCSID) property.